Download Plants vs Zombies APK 3.16.0 Free for Android
ELECTRONIC ARTS APK
| Tên | Plants vs. Zombies™ |
|---|---|
| Nhà phát hành | ELECTRONIC ARTS |
| Phiên bản | 3.16.0 |
| Kích thước | 120MB |
| Yêu cầu | Android 7.0 |
| Google Play | Google Play ↗ |
| Danh mục | Strategy |
| Lượt tải | 6 |
| Giá | MIỄN PHÍ |
| Đánh giá |
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| Tác giả | |
| Cập nhật |
Fifty Adventure levels, 49 plants, 26 zombies, and Dr. Zomboss in a Zombot, free on Android since 2011: that is Plants vs Zombies.
Originally released by PopCap Games on PC in May 2009 and acquired through PopCap’s purchase by Electronic Arts in 2011, Plants vs Zombies arrived on Android as Plants vs. Zombies FREE and now sits at version 3.16.0 after more than 15 years of patches. The game is a lane-based tower defense built on a 5×9 grid, with 49 plants, 26 zombie types, five game modes layered on top of a 50-level Adventure campaign, and a passive Zen Garden you grow on the side. It is free to start, ships with optional coin packs from Crazy Dave’s Twiddydinkies, and runs fully offline once installed. The original entry in the franchise still holds the simple grid-and-sun core that every later PvZ game copied.
- Lane-based tower defense across 50 Adventure levels and five lawn layouts
- The 49-plant roster: sun producers, shooters, defenders, and instant kills
- 26 zombie types from Basic Zombie up to Dr. Zomboss
- Mini-games, Puzzle mode, Survival and Zen Garden round out the package
- Version 3.16.0: what changed in the latest Plants vs Zombies update
- Plants vs Zombies MOD APK features
- Frequently asked questions
Lane-based tower defense across 50 Adventure levels and five lawn layouts
The Adventure campaign is the entry point and the spine of the game. It splits into five Areas of 10 levels each, taking you from a daytime front lawn all the way to Dr. Zomboss at Level 5-10. Every fifth level is a different style: a conveyor-belt level at 1-5, a Wall-nut Bowling round at 2-5, a Whack-a-Zombie round at 3-5, a Vasebreaker round at 4-5, and the boss fight at 5-10. New plants drop from a roving zombie at the end of most main levels and feed straight into the Almanac.
Each of the five lawn layouts forces a different plant lineup. The Day setup (Levels 1-1 to 1-10) gives you five ground lanes and sun falling from the sky every 7 to 10 seconds, making Peashooter, Sunflower, and Wall-nut the textbook opener. Night levels (2-1 to 2-10) cut off sky-sun entirely, so Sun-shroom at 25 sun and free Puff-shrooms replace the daytime economy, while tombstones block lanes until Grave Buster clears them. Pool levels (3-1 to 3-10) convert lanes 3 and 4 into water, locking those tiles behind Lily Pad at 25 sun and adding Snorkel Zombie and Dolphin Rider as new threats. Fog levels (4-1 to 4-10) hide the left half of the board until Plantern lights up a 3×3 area, and Blover clears every Balloon Zombie on screen in one tap. Roof levels (5-1 to 5-10) have no flat ground at all: Peashooter cannot fire over the sloped section, so lobbed plants like Cabbage-pult, Kernel-pult, and Melon-pult become the only viable offense before the Zombot boss fight closes the campaign.
The 49-plant roster: sun producers, shooters, defenders, and instant kills
The plant roster opens with three picks you can plant in Level 1-1 and grows across the 50-level campaign, with one plant added after most completed levels. Each plant has a sun cost, a recharge timer ranging from Fast (about 7 seconds) to Very Slow (over 50 seconds), and a clear role. Four groups carry the strategic load.
The sun economy starts with Sunflower at 50 sun, producing 25 sun every 24 seconds. Most lanes want two columns of Sunflowers across the back rows for steady income. Sun-shroom at 25 sun is the night-stage equivalent, producing 15 sun for the first 30 seconds and 25 sun after. Twin Sunflower, the 150-sun upgrade unlocked from Crazy Dave’s shop, produces 50 sun per cycle in the same lawn slot, which becomes essential when your back rows fill up in Survival: Endless.
Offensive plants split into four firepower tiers:
- Peashooter (100 sun): fires one pea every 1.425 seconds for 20 damage. Workhorse from Level 1-1, outclassed by Repeater after Adventure 1-8.
- Snow Pea (175 sun): same fire rate, plus a 50% slow on hit. Only one per lane is needed since extra Snow Peas do not stack the slow.
- Repeater (200 sun): fires two peas per shot, doubling Peashooter output. Upgrades to Gatling Pea at 250 extra sun for four peas per shot.
- Threepeater (325 sun): shoots across three adjacent lanes at once, cutting lawn pressure on Roof and Pool stages.
Instant-kill plants close out the toolbox. Cherry Bomb at 150 sun deals 1800 damage in a 3×3 grid with a Slow recharge of around 50 seconds. Jalapeno at 125 sun clears an entire lane. Squash at 50 sun jumps on the first zombie within two tiles and crushes it instantly. Potato Mine at 25 sun takes 14 seconds to arm and then explodes for 1800 damage on contact, the cheapest hard counter to early Bucketheads.
Defensive plants like Wall-nut at 50 sun and Tall-nut at 125 sun absorb hits while your shooters work behind them, and combo plants like Torchwood double Peashooter peas to 40 damage when lit shots pass through. Pumpkin at 125 sun wraps any plant for an extra 4000 HP shell, the standard counter to Pole Vaulting Zombie and Bungee Zombie.
26 zombie types from Basic Zombie up to Dr. Zomboss
26 zombies appear across Adventure mode, with another seven mini-game-only types pushing the total above 30 once you count ZomBotany variants. Each one has a fixed health pool and a movement quirk that decides which plant counters it.
The basic line scales purely by armor. Basic Zombie has 200 HP and walks one tile every 4.7 seconds, going down to two Peashooter shots. Conehead Zombie totals 570 HP with the traffic cone soaking the first 370. Buckethead Zombie, first showing up in Level 1-8, jumps to 1300 HP, needing roughly four to six Peashooters firing at once, or one Magnet-shroom at 100 sun to strip the bucket and turn him into a Basic Zombie on the spot.
Specials each force a specific counter:
- Pole Vaulting Zombie: jumps over the first plant in the lane, so Wall-nut goes in front of your shooter as a sacrificial target.
- Newspaper Zombie: moves at standard speed until his paper is destroyed, then speeds up to roughly double walk speed for the last few tiles.
- Screen Door Zombie: the screen door blocks frontal projectiles, so Magnet-shroom or a Squash flank is the clean kill.
- Football Zombie: 1500 HP, walks at high speed, the toughest non-Gargantuar in Pool levels and Survival: Pool.
- Dancing Zombie: summons four Backup Dancers in a 3×3 grid around him. Hypno-shroom is the standard answer.
- Zomboni: paves an ice trail behind himself that blocks plant placement. Jalapeno or Spikeweed deletes him and the trail in one move.
- Balloon Zombie: flies over every ground plant, only stopped by Blover, Cactus, or a popped balloon from Spikerock contact.
- Bungee Zombie: drops from above and steals one plant unless Pumpkin shields the lawn first.
- Jack-in-the-Box Zombie: self-detonates in a 3×3 area on a random timer, the reason Magnet-shroom and Cherry Bomb sit in your seed slots during Night-Fog levels.
- Digger Zombie: tunnels under the lawn and surfaces in the back row, countered by Split Pea (200 sun) or one Magnet-shroom to steal his pickaxe before he dives.
Gargantuar holds 3000 HP, crushes a plant in one swing with his telephone pole, and throws an Imp deep into your defenses once he drops to roughly half HP. Dr. Zomboss closes Adventure mode at Level 5-10 in his Zombot, firing fireballs and ice balls down the lanes and tossing cars before stomping plants directly with the mech’s foot. Giga-gargantuar at 6000 HP only appears in Survival: Endless from around flag 35 onward and takes two Cherry Bombs or four Cob Cannon shots to remove.
Mini-games, Puzzle mode, Survival and Zen Garden round out the package
Outside Adventure mode, four other modes unlock as you progress through the campaign and feed back coins that you spend at Crazy Dave’s Twiddydinkies. The Mini-games selection holds roughly 20 levels, including ZomBotany (zombies have plant heads, like Peashooter Zombie and Jalapeno Zombie), Wall-nut Bowling (you bowl Wall-nuts down the lanes), Slot Machine (random plant rewards every spin), Whack a Zombie (zombies pop from graves and need a mallet hit), Beghouled (match-three on the lawn grid), Last Stand (5000 starting sun, no sun production, survive five flags), Zombiquarium (feed and protect zombies in a tank for coins), Pogo Party (nothing but Pogo Zombies for five flags), and Dr. Zomboss’s Revenge (a remix of the final boss fight). On the Android FREE build, most mini-games cost 10,000 coins to unlock individually after update 3.4.2, though Zombotany is free from the start.
Puzzle mode unlocks when a random zombie in Level 4-6 drops a present. It splits into three sub-types: Vasebreaker (smash vases that contain plants, zombies, or sun), I Zombie (play as the zombies attacking pre-set plants), and Last Stand puzzles (an Android-exclusive variant). Each sub-type has nine standard levels plus an Endless variant that runs until you fail. Survival mode opens once you clear Level 5-10 for the first time, with normal Survival running five flags per area and Hard running ten flags. Survival: Endless is the long-game challenge that drives most coin grinding, with Giga-gargantuar entering at flag 35 and the typical lineup running Twin Sunflower, Gloom-shroom, Magnet-shroom, Cob Cannon, and Spikerock behind a Pumpkin column.
Zen Garden is the slow passive mode. You water and fertilize plants you bought from Crazy Dave at 5,000 to 10,000 coins each, with each plant producing coin drops every couple of minutes when watered. A pet Snail (bought separately) auto-collects coins from the garden floor. Marigolds also drop silver and gold coins on the Adventure lawn after roughly 24 in-game minutes, which is the steady-state coin farm most players use to fund Imitater (30,000 coins) and the third and fourth seed slots.
Version 3.16.0: what changed in the latest Plants vs Zombies update
The 3.16.0 build sits in the long maintenance tail PopCap and Electronic Arts have run on Plants vs Zombies since the 3.x line stabilized. The official release notes carry the franchise’s trademark tone: “Your zombie-zapping experience will get better with some behind-the-scenes updates and brain-picking improvements.” In practice that wording covers stability and compatibility work rather than new content drops.
Three categories of change land in the recent 3.x patches:
- Compatibility with newer Android SDKs, with the current build targeting Android 15 while still supporting Android 4.1 and above on archived APK variants for older hardware.
- Bug fixes and back-end stability work, with no changes to the 50 Adventure levels, the 49-plant Almanac, the 26-zombie roster, or the Zen Garden mechanics.
- Adjustments to Crazy Dave’s Twiddydinkies coin pack flow, the in-game shop where Imitater, the third seed slot, Bug Spray, and Plant Upgrades live.
Save files from earlier 3.x builds upgrade in place when you install 3.16.0 over them. The mode count, level layouts, unlock requirements, and Almanac descriptions stay identical to the previous version. APK file size sits at roughly 137 MB for the standalone build, supporting both arm64-v8a and armeabi-v7a CPU architectures.
Plants vs Zombies MOD APK features
This MOD strips the coin and sun economy from Plants vs Zombies and opens the full 49-plant Almanac from the first level, aimed at players who want to skip the 50-level grind and head straight to Survival: Endless, Last Stand, or I Zombie Endless without farming Marigolds for hours.
Unlimited Sun
Sun stays pinned at the 9990 cap from wave 1 instead of climbing 25 sun every 24 seconds from each Sunflower in your back rows. You can plant Cherry Bomb (150 sun), Repeater (200 sun), and Melon-pult (300 sun) on the opening wave, skipping the usual 2-to-3-minute economy build. The change makes the biggest difference on Roof levels, where every offensive plant costs 200 sun or more, and in Survival: Endless from flag 20 onward when Gargantuars and Giga-gargantuars start arriving in pairs.
Unlimited Coins
The coin balance stays maxed instead of dropping in 10-to-100-coin increments from killed zombies and dug-up Marigolds. Coins normally pay for Imitater at 30,000, each extra seed slot from the fourth onward at 5,000 to 7,500 coins, the pet Snail for Zen Garden, fertilizer and Tree Food for the Tree of Wisdom, Bug Spray, Garden Rake, and the Wheelbarrow. With the balance full, every line in Crazy Dave’s Twiddydinkies is purchasable on the first shop visit, including Cob Cannon and the third and fourth row of plant upgrades.
All plants unlocked from Level 1-1
The full 49-plant Almanac is open from the first Adventure level instead of unlocking one plant per cleared level. That includes the upgrade-tier plants normally tied to coins at Crazy Dave’s shop: Gatling Pea, Twin Sunflower, Spikerock, Cattail, Winter Melon, Gold Magnet, Imitater, and Cob Cannon. Most useful when you want to test Survival: Endless lineups like Gloom-shroom plus Magnet-shroom plus Cob Cannon without grinding Adventure mode multiple times for the Tree of Wisdom unlocks tied to plant rewards.
Recharge cooldown removed
Plant seed packets refill instantly instead of cycling through their normal cooldown bars. Cherry Bomb (Slow recharge), Jalapeno (Very Slow), Doom-shroom (Very Slow), Ice-shroom (Very Slow), and Cob Cannon (over 60 seconds) all become spammable. This rewires the difficulty of Last Stand puzzles and I Zombie puzzles where the recharge timer is the actual challenge curve, and it lets you stack three Cherry Bombs in the same wave to clear a Gargantuar cluster around flag 40 in Survival: Endless.
| Criteria | Stock APK | MOD APK |
|---|---|---|
| Starting sun | 50 | 9990 (capped) |
| Sunflower output | 25 sun per 24 seconds | Not needed (unlimited sun) |
| Plants available at Level 1-1 | Peashooter, Sunflower, Cherry Bomb | All 49 plants available |
| Coin balance | Earned per zombie kill and Marigold drop | Maxed from start |
| Cherry Bomb recharge | About 50 seconds (Slow) | 0 seconds |
| Imitater (30,000 coins) | Requires Adventure grinding | Unlocked from start |
| Crazy Dave’s shop items | Locked behind coin grind | All purchasable on first visit |
| Cob Cannon (placement) | Needs two adjacent Kernel-pults, then upgrade | Direct placement |
Frequently asked questions
Is the Plants vs Zombies MOD APK safe to install?
The MOD builds in circulation modify local save files and sun/coin counters, not server-side EA data, since Plants vs Zombies FREE runs fully offline outside of optional account sync. Stick to a clean device, scan the APK file through a malware checker before installing, and skip any build that asks for Android permissions beyond storage and install access. A fresh install replaces the previous APK cleanly.
Will I lose Adventure mode progress switching between MOD and stock APK?
Yes in most cases. The stock APK saves user data under the package signature com.ea.game.pvzfree_row, and most MOD builds use a modified signature, so installing one over the other forces a clean save. To keep stock-version progress, back up the data folder with a file manager or sync your EA account before installing the MOD. After switching back, restore the backup to recover Adventure mode progress, the Almanac collection, and your Zen Garden plants.
Does Plants vs Zombies need an internet connection on Android?
No. The original Plants vs Zombies runs fully offline once the APK is installed, with Adventure mode, Survival mode, Mini-games, Puzzle mode, and Zen Garden all playable without a network. The only feature that pings the internet is the optional EA account sync for cross-device saves and the in-app coin purchases through Crazy Dave’s Twiddydinkies. Everything else, including the Almanac and the Tree of Wisdom, sits in local storage.
How do I unlock Survival mode and Puzzle mode?
Puzzle mode unlocks first, dropping as a present from a random zombie in Level 4-6 of Adventure mode. Survival mode unlocks after you clear Level 5-10 (the Dr. Zomboss fight) and beat Adventure mode once. The first three sub-levels of each Puzzle type (Vasebreaker, I Zombie, and Last Stand on Android) open for free, while the remaining levels appear in Crazy Dave’s Twiddydinkies for coin purchase after Adventure clear.